İçindekiler
ToggleBu yazımızda sizlere strateji türünde çağ açıp, çağ kapatan oyun, Mount & Blade: Bannerlord Hilelerini sizlere derledik.
Bannerlord Hileleri Nasıl Etkinleştirilir?
Bannerlord ne yazık ki Warband gibi launcher üzerinden hileleri açıp, kapata bildiğiniz bir oyun değil. Bunun için manuel bir şekilde hileleri açıp kapamanız gerek.
- Öncelikle bilgisayarınıza girip, Belgeler > Mount and Blade II Bannerlord > engine_config.txt dosya konumuna gidin.
- Bu metin dosyasını isterseniz notepad++ ile isterseniz varsayılan metin düzenleyicisiyle açın
- Ardından cheat_mode 0 komutunu bulun.
- Bu değeri 1 yapın ve kaydedip dosyadan çıkın.
- Oyuna girdiğinizde hileler etkinleştirilmiş olacaktır. İyi eğlenceler!
Hileleri açtıktan sonra bilmeniz gereken bir diğer şey ise: başarımlar. Oyundaki başarımları hileler açıldığı andan itibaren kazanamazsınız.
Bannerlord Hileleri Tam Liste
Dikkat! Bazı hileler, geçici veya kalıcı olarak başarım kazanmanızı engelleyebilir. Hile yapmadan önce iki kez düşünmenizi öneririz. Son olarak, daha detaylı bilgi için TaleWords’un sayfasını takip edebilirsiniz.
M&B: Bannerlord Savaş Hileleri Nelerdir?
- Ctrl + F4: Muharebede bulunan rastgele bir askeri bayıltır.
- Ctrl + Alt + F4: Savaşta bulunan tüm düşman askerleri bayıltır.
- Ctrl + H: Canınızı fuller.
- Ctrl + Shift + H: Bindiğiniz atın canını fuller.
- Ctrl + F2: Dost askerlerinden birini bayıltırsınız.
- Ctrl + F3: Kendinizi bayıltırsınız.
- Ctrl + Shift + F3: Bindiğiniz at bayılır.
M&B: Bannerlord Yetenek Hileleri Nelerdir?
- Atletizm: campaign.add_skill_xp_to_hero Athletics (miktar)
- Yay: campaign.add_skill_xp_to_hero Bow (miktar)
- Cazibe: campaign.add_skill_xp_to_hero Charm (miktar)
- Kundaklı Yay: campaign.add_skill_xp_to_hero Crossbow (miktar)
- Mühendislik: campaign.add_skill_xp_to_hero Engineering (miktar)
- Liderlik: campaign.add_skill_xp_to_hero Leadership (miktar)
- Hekimlik: campaign.add_skill_xp_to_hero Medicine (miktar)
- Tek Elli: campaign.add_skill_xp_to_hero OneHanded (miktar)
- Gönderli: campaign.add_skill_xp_to_hero Polearm (miktar)
- Binicilik: campaign.add_skill_xp_to_hero Riding (miktar)
- Serserilik: campaign.add_skill_xp_to_hero Roguery (miktar)
- İzcilik: campaign.add_skill_xp_to_hero Scouting (miktar)
- Demircilik: campaign.add_skill_xp_to_hero Smithing (miktar)
- İdarecilik: campaign.add_skill_xp_to_hero Steward (miktar)
- Taktik: campaign.add_skill_xp_to_hero Tactics (miktar)
- Fırlatma: campaign.add_skill_xp_to_hero Throwing (miktar)
- Ticaret: campaign.add_skill_xp_to_hero Trade (miktar)
- Çift Elli: campaign.add_skill_xp_to_hero TwoHanded (miktar)
(Miktar) ifadeleri yerine dilediğiniz sayıyı yazarak istediğiniz seviyeye ulaşabilirsiniz.
M&B: Bannerlord Işınlanma Hileleri Nelerdir?
- CTRL + Sol Tık: Haritada tıkladığınız yere ışınlanır.
Bu kısayolu kullanarak haritada istediğiniz yere anında ışınlanabilirsiniz ancak ışınlandığınız yere dikkat etmenizi öneririz. Zira, birliğiniz küçükse ve ışınlandığınız yer haydut bölgesi ise (Warband’daki Rodok ve Kergitler gibi), kuvvetle muhtemel haydutlarla savaşabilirsiniz.
M&B: Bannerlord Konsol Hileleri Nelerdir?
- Para Hilesi: campaign.add_gold_to_hero #
- Seviye Atlama: campaign.add_skill_xp_to_hero #
- Parti Seviyesini Yükseltme: campaign.give_xp_to_main_party #
- Nüfuz Ekleme: campaign.add_influence #
- Nam Ekleme: campaign.add_renown_to_clan #
- Özellik Puanı Ekleme: campaign.add_focus_points_to_hero #
- Yetenek Seviyesi Ekleme: campaign.add_skill_xp_to_hero [SkillName] #
- Tüm Birimlerin ID Kodunu Öğrenme: campaign.give_troops help
- Birim Ekleme: campaign.give_troops [TroopID] #
- Bir Yerleşkeyi Oyuncuya Verme: campaign.give_settlement_to_player [SettlementName]
M&B: Bannerlord Diplomasi ve Görev Hileleri Nelerdir?
- Tüm Görevleri Listeleme: campaign.list_active_quests
- Tüm Görevleri Tamamlama: campaign.complete_active_quest
- Aktif Görevi İptal Etme: campaign.cancel_active_quest
- Çocuk sahibi olma(Eğer evli değilseniz rastgele birisiyle evlenirsiniz.) : campaign.conceive_child
- Bir Kahramanı Evlatlık Olarak Alma: campaign.adopt_hero [HeroName]
- İki Krallığı Birbirine Savaş Açtırma : campaign.declare_war [Faction1] [Faction2]
- Dünya Savaşı Başlatma: campaign.start_world_war
- İki Krallığı Barış Yaptırma: campaign.declare_peace [Faction1] [Faction2]
- Dünya Barışı Sağlama: campaign.start_player_vs_world_truce
- Yapay Zekayı Bir Yere Saldırmaya Zorlama: campaign.ai_goto_settlement [HeroName] [SettlementName]
- Yapay Zekayı Bir Kuşatmaya Zorlama: campaign.ai_siege_settlement [HeroName] [SettlementName]
- Yapay Zekayı Bir Karaktere Saldırmasını Zorlama: campaign.ai_attack_party [AttackerHeroName] [HeroName]
- Bir Lordu Esir Alma: campaign.take_hero_prisoner [PrisonerName] [CaptorName]
- Bir Yerleşkeyi Oyuncuya Hediye Etme: campaign.give_settlement_to_player [SettlementName]
- Yerleşkedeki Bir İnşanın İlerleme Seviyesini Değiştirme: campaign.add_progress_to_current_building [SettlementName] [0-100]
M&B: Bannerlord Tüm Konsol Kodları:
- Log.Campaign.hide_log
- Log.Campaign.show_log
- Log.Campaign.show_unfiltered_logs
- Log.Campaign.start_capturing
- Log.Campaign.stop_capturing
- Mission_Highlights.AddHighlight
- Mission_Highlights.Initialize
- Mission_Highlights.OpenGroup
- Mission_Highlights.OpenSummary
- Mission_Highlights.RemoveHighlight
- Mission_Highlights.SaveVideo
- agent.change_action_set
- agent.delete_agent
- agent.equip_clear
- agent.fade_in
- agent.fade_out
- agent.goto
- agent.main_agent_play_action_at_channel
- agent.main_mount_play_action_at_channel
- ai.debug_enable_cs
- ai.driven_property
- ai.formation_debug
- ai.formation_speed_adjustment_enabled
- ai.help_show_chars
- ai.help_show_items
- ai.help_spawn
- ai.set_health
- ai.set_health_help
- ai.show_chars
- ai.show_items
- ai.spawn
- atmosphere.current
- atmosphere.list
- atmosphere.reset
- atmosphere.set_by_index
- atmosphere.set_by_name
- campaign.activate_all_policies_for_player_kingdom
- campaign.add_attribute_points_to_hero
- campaign.add_building_level
- campaign.add_caravan_to_hero
- campaign.add_companion
- campaign.add_focus_points_to_hero
- campaign.add_gold_to_all_heroes
- campaign.add_gold_to_hero
- campaign.add_horse
- campaign.add_influence
- campaign.add_morale_to_party
- campaign.add_prisoner
- campaign.add_progress_to_current_building
- campaign.add_random_hero_to_party
- campaign.add_random_prisoner_hero
- campaign.add_renown_to_clan
- campaign.add_sample_children_to_main_character
- campaign.add_skill_xp_to_hero
- campaign.adopt_hero
- campaign.ai_attack_party
- campaign.ai_defend_settlement
- campaign.ai_goto_settlement
- campaign.ai_raid_village
- campaign.ai_siege_settlement
- campaign.boost_cohesion_of_all_armies
- campaign.boost_cohesion_of_army
- campaign.burn_village
- campaign.calculate_distance_from_main_party
- campaign.call_faction_heroes_to_settlement
- campaign.cancel_active_quest
- campaign.change_clan_leader
- campaign.change_current_building
- campaign.change_faction_relation
- campaign.change_hero_relation
- campaign.change_main_hero_age
- campaign.check_camp_locations
- campaign.check_village_bandit
- campaign.clear_settlement_defense
- campaign.complete_active_quest
- campaign.conceive_child
- campaign.control_party_ai_by_cheats
- campaign.create_faction_army
- campaign.create_perk_main_hero
- campaign.create_player_kingdom
- campaign.declare_peace
- campaign.declare_war
- campaign.destroy_clan
- campaign.destroy_kindgom
- campaign.destroy_party
- campaign.difficulty
- campaign.election_chooser_cheat
- campaign.election_supporter_cheat
- campaign.enable_party_count
- campaign.expel_clan_from_kindgom
- campaign.fill_party
- campaign.fill_party_alt_solution_test
- campaign.fill_party_tableau_test
- campaign.find_alley_owners_with_more_than_one_alley
- campaign.find_hero
- campaign.find_issue
- campaign.find_mobile_party
- campaign.find_settlement
- campaign.free_player_through_barter
- campaign.get_character_id_from_character_code
- campaign.get_conversations_tags
- campaign.get_criminal_ratings
- campaign.get_game_progress
- campaign.get_heroes_at_age
- campaign.get_infested_hideout
- campaign.get_invalid_family_members
- campaign.get_lords_inside_settlement
- campaign.get_main_party_position
- campaign.get_settlement_common_area_states
- campaign.get_stance_between_factions
- campaign.give_all_crafting_materials_to_main_party
- campaign.give_item_to_main_party
- campaign.give_money_to_main_party
- campaign.give_settlement_to_player
- campaign.give_troops
- campaign.give_troops_xp
- campaign.give_workshop_to_player
- campaign.give_xp_to_main_party
- campaign.go_to_settlement
- campaign.grow_player_babies_to_child
- campaign.grow_player_children_to_teen
- campaign.grow_player_teen_to_adult
- campaign.heal_main_party
- campaign.hide_hideouts
- campaign.is_hero_suitable_for_marriage_with_player
- campaign.join_kingdom
- campaign.kill_capturer_party
- campaign.kill_hero
- campaign.lead_your_faction
- campaign.leave_faction
- campaign.leave_faction_by_rebellion
- campaign.list_active_quests
- campaign.list_all
- campaign.list_children_heroes_suitable_for_marriage
- campaign.list_heroes_suitable_for_marriage
- campaign.list_heroes_without_party
- campaign.list_home_settlement_of_player
- campaign.list_player_traits
- campaign.list_tournaments
- campaign.list_trade_rumors
- campaign.make_hero_fugitive
- campaign.make_hero_wounded
- campaign.make_main_hero_ill
- campaign.make_peace_with_every_faction
- campaign.marry_player_with_hero
- campaign.move_camera_between_fights
- campaign.move_camera_between_fights_automatically
- campaign.move_time_forward
- campaign.multiply_campaign_speed
- campaign.normalize_hideouts
- campaign.open_town_mission_spawn_at_workshop
- campaign.print_all_issues
- campaign.print_issue_statistics
- campaign.print_issues
- campaign.print_party_count_statistics
- campaign.print_party_prisoners
- campaign.print_player_progress
- campaign.print_projects_in_settlement
- campaign.print_settlement_goods
- campaign.print_workshop_info
- campaign.print_workshops_in_settlement
- campaign.rebellion_enabled
- campaign.refresh_icon
- campaign.refresh_parties
- campaign.remove_tracked_object
- campaign.reset_player_skills_level_and_perks
- campaign.reset_tracker
- campaign.set_all_skills_main_hero
- campaign.set_army_notifications
- campaign.set_banner_editor_is_enabled
- campaign.set_crafting_is_enabled
- campaign.set_criminal_rating
- campaign.set_desertion_enabled
- campaign.set_face_gen_is_enabled
- campaign.set_hero_age
- campaign.set_intensity
- campaign.set_kingdom_notifications
- campaign.set_main_hero_age
- campaign.set_main_hero_stats_to_mid_game
- campaign.set_main_party_attackable
- campaign.set_midgame_archetype
- campaign.set_mood
- campaign.set_parties_visible
- campaign.set_player_reputation_trait
- campaign.set_player_siege_as_sally_out
- campaign.set_quest_debug_mode
- campaign.set_skill_companion
- campaign.set_skill_main_hero
- campaign.set_skills_of_hero
- campaign.set_town_test_scene
- campaign.set_village_test_scene
- campaign.show_character_feats
- campaign.show_current_location_heroes
- campaign.show_direction_of_player_around_settlement
- campaign.show_direction_of_settlement_around_main_party
- campaign.show_hideouts
- campaign.show_party_morale_detail
- campaign.show_party_size_limit_detail
- campaign.show_possible_battle_scenes
- campaign.show_prisoners
- campaign.start_barter_with_hero
- campaign.start_barter_with_lucon
- campaign.start_conversation
- campaign.start_election_to_change_policy
- campaign.start_election_to_declare_war
- campaign.start_election_to_make_peace
- campaign.start_king_selection_decision
- campaign.start_player_vs_world_truce
- campaign.start_player_vs_world_war
- campaign.start_rebellion_in_settlement
- campaign.start_test_conversation_mission
- campaign.start_tournament
- campaign.start_world_war
- campaign.take_hero_prisoner
- campaign.teleport_hero_to_settlement
- campaign.throw_prisoner_to_settlement
- campaign.toggle_add_castles_to_villages_cheat
- campaign.track_object
- campaign.use_test_scenes
- chatlog.can_focus_while_in_mission
- chatlog.clear
- close
- cloth.reset_meshes
- config.antialiasing_technique
- config.brightness
- config.brightness_calibrated
- config.brightness_max
- config.brightness_min
- config.character_detail
- config.cheat_mode
- config.control_mouse_movement_accumulation_decay_speed
- config.control_mouse_movement_max_accumulation
- config.control_mouse_movement_y_scale
- config.decal_quality
- config.disable_sound
- config.display_height
- config.display_mode
- config.display_referesh_rate
- config.display_width
- config.dynamic_resolution_fps_target
- config.enable_cloth_simulation
- config.enable_dynamic_resolution_scale
- config.enable_flora_sway
- config.environment_detail
- config.first_time
- config.foliage_quality
- config.force_vsync
- config.gamma
- config.graphics_adapter
- config.invert_mouse
- config.lighting_quality
- config.master_volume
- config.max_framerate
- config.max_simultaneous_sound_event_count
- config.mouse_sensitivity_coefficient
- config.music_volume
- config.number_of_ragdolls
- config.particle_detail
- config.particle_quality
- config.postfx_bloom
- config.postfx_chromatic_aberration
- config.postfx_dof
- config.postfx_grain
- config.postfx_hexagon_vignette
- config.postfx_lens_flares
- config.postfx_motion_blur
- config.postfx_ssr
- config.postfx_sssss
- config.postfx_streaks
- config.postfx_sunshafts
- config.postfx_vignette
- config.resolution_scale
- config.safely_exited
- config.save_window_positions
- config.selected_monitor
- config.shader_quality
- config.shadowmap_filtering
- config.shadowmap_resolution
- config.shadowmap_type
- config.sharpen_amount
- config.show_framerate
- config.sound_device
- config.sound_output
- config.sound_volume
- config.terrain_quality
- config.tesselation
- config.texture_budget
- config.texture_filtering
- config.texture_quality
- config.water_quality
- config.weapon_trail_amount
- console.clear
- crafting.disable_contour
- crafting.dismantle_all
- crafting.give_random_weapons
- crafting.list_mats
- crafting.unlock_all_parts
- debug.clear_permanent_debug_render_meshes
- debug.mission_spawnpoint_count_and_mesh_checker_ui
- debug.print_materials_with_name
- debug.print_meshes_with_name
- debug.print_meta_meshes_without_lods
- debug.print_textures_with_name
- debug.reset_ignored_asserts
- eventmanager.print_registered_events_and_types
- facegen.dress_player
- facegen.referesh_character_as_kid
- facegen.show_debug
- facegen.undress_player
- game.reload_animations
- game.reload_managed_core_params
- game.reload_native_params
- game.siege_test
- gfx.set_quality
- global.illumination
- granite.clear_cache
- granite.generate_xml
- granite.pause
- help
- items.export_nav_mesh_face_marks
- items.find_and_clear_unused_resources
- items.find_meshes_without_lods
- items.print_all_items_with_generated_lod
- items.print_all_items_without_generated_lod
- items.print_all_items_without_lod
- items.print_faulty_materials
- items.take_ss_from_top
- localization.check_for_erros
- memory.stats
- mission.AddDebugTeleporter
- mission.AddObjectDestroyer
- mission.begin_camera_fade_in
- mission.begin_camera_fade_out
- mission.begin_camera_fade_out_and_in
- mission.disable_fall_avoid
- mission.draw_formation_arrangement_debug_lines
- mission.draw_formation_order_debug_spheres
- mission.draw_point_of_interest_directions
- mission.draw_siege_origin_positions
- mission.enable_debug_window
- mission.enable_fall_damage_warnings
- mission.equipment_debug
- mission.fix_camera_toggle
- mission.flee_enemies
- mission.killAgent
- mission.list_agent_ids
- mission.retreat_side
- mission.set_battering_ram_speed
- mission.set_camera_position
- mission.set_deployment_visualization_selector
- mission.set_facial_anim_to_agent
- mission.set_shift_camera_speed
- mission.set_siege_tower_speed
- mission.toggleDisableDying
- mission_cpp.fast_forward_mission
- mission_cpp.kill_agent
- mission_cpp.kill_all_agents_excluding_this
- mp_client.list_agent_infos
- mp_host.help
- mp_host.kick_player
- profiler.generate_performance_report
- profiler.start_task_profilinf
- replay.invisible_agents
- replay.read_current_replay
- replay.seek_frame
- replay.tick_replay
- replay.write_current_replay
- resource.add_default_levels_to_prefab_file
- resource.add_new_water_prefab
- resource.clear_gpu_morph_textures
- resource.export_meta_mesh_as_obj
- resource.save_prefab_files
- resource.set_visibility_distance_to_meshes_without_lods
- resource.shader.clear_shader_cache
- resource.shader.compile_shader_combinations
- resource.shader.compile_terrain_shaders
- resource.shader.compile_terrain_shaders_of_scene
- resource.shader.create_compressed_shader_cache
- resource.shader.generate_shaders
- resource.shader.recompile_single_shader
- resource.shader.save_shader_combinations
- resource.shader.save_shader_identifiers
- rgl_module_ini_options.always_check_modifications
- rgl_module_ini_options.check_colormap_flags
- rgl_module_ini_options.detailed_sound_log
- rgl_module_ini_options.disable_async_physics
- rgl_module_ini_options.disable_async_predraw
- rgl_module_ini_options.disable_async_render_jobs
- rgl_module_ini_options.disable_camera_precision_offset
- rgl_module_ini_options.disable_data_parallelization
- rgl_module_ini_options.disable_dynamic_instancing
- rgl_module_ini_options.disable_gui_messages
- rgl_module_ini_options.disable_oros
- rgl_module_ini_options.disable_shadow_occlusion_pass
- rgl_module_ini_options.disable_tableau_cache
- rgl_module_ini_options.do_sound_one_shot_events
- rgl_module_ini_options.enable_deterministic_mode
- rgl_module_ini_options.enable_occluder_depth_prepass
- rgl_module_ini_options.high_quality_screenshot_height
- rgl_module_ini_options.high_quality_screenshot_width
- rgl_module_ini_options.limited_framerate
- rgl_module_ini_options.log_failed_weapon_collision_sound_events
- rgl_module_ini_options.log_level
- rgl_module_ini_options.prt_edit_data_folder
- rgl_module_ini_options.record_missions
- rgl_module_ini_options.screenshot_format
- rgl_module_ini_options.screenshot_mod
- rgl_module_ini_options.show_scene_terrain_layer_errors
- rgl_module_ini_options.supports_postfx_chromatic_aberration
- rgl_module_ini_options.supports_postfx_hexagon_vignette
- rgl_module_ini_options.supports_postfx_lens_flares
- rgl_module_ini_options.supports_postfx_streaks
- rgl_module_ini_options.supports_postfx_vignette
- rgl_module_ini_options.use_depth_flipping
- rgl_module_ini_options.use_physics_engine
- rgl_module_ini_options.use_texture_tags
- show_memory
- siege_test.set_level
- siege_test.set_scene
- siege_test.set_wallhp
- sound.enable_wav_output
- sound.reload_sounds
- spitems.reload.xml
- storymode.activate_conspiracy_quest
- storymode.advance_to_kingdom_quests
- storymode.complete_banner_investigation
- storymode.destroy_all_anti_imperial_kingdoms_except_player_kingdom
- storymode.reinforfce_kingdom
- storymode.skip_character_creation
- storymode.skip_first_phase
- storymode.skip_intro
- storymode.skip_tutorial_quests
- storymode.weaken_kingdom
- test_mission.change_faction_armor_color
- ui.test_random_admin_message
- ui.toggle_ui
CTRL + Sol Tık: Haritada tıkladığınız yere ışınlanmanızı sağlar.
Ctrl + F4: Muharebede bulunan rastgele bir askeri bayıltır.
Ctrl + Alt + F4: Savaşta bulunan tüm düşman askerleri bayıltır.
Ctrl + H: Canınızı fuller.
Oyunda bulunan tüm hileler bunlardı. Okuduğunuz için teşekkürler.
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